That's one reason why I despise charger so much, it takes away from my ability to play angles and gives the enemy easier lines to get to me. I'm going to be standing back farther and trying to make sure that monsters have to go THROUGH my melees (and provoke OA) to get to me. As a squishy player, I prefer to not be attacked than to be attacked with disadvantage. If the squishy is within 5 ft, the monster can simply step around without leaving a threatened square, and therefore not provoking. Personally, I like to keep the ranged guys on their toes and not just standing in one place for the entire fight. Protection is handy when the enemies break through to the back ranks, but how often that happens can vary table to table. Protection works best imo when you're teamed up with another melee who wants to deploy as far forward as you do. Protection is nice at first glance, but if you're not standing within 5 feet of your squishies (as a squishy ranged player, I can assure you I avoid being within 5ft of my front liners) it's not going to help you much. Give him a reason to respect your authority, otherwise he'll walk around you and gut your casters. I'd probably take duelling first you will use it's benefits regularly, and you do not want your DM to ignore your attacks because they don't hurt enough. I'd probably not take charger for a lot of reasons, not the least of which my divine sorc is /constantly/ hung out to dry by a charger fighter who will not stand in between me and the bad guys. I'd worry about getting my stats to 20 before I took sentinel (which is fantastic). I'd take PAM at first level, and probably not shield master at all. If you're hunting big monsters? A polearm with Reach and Sentinel can probably be a life-saver. It's a tricky one because yes you're able to stop one creature from getting past with the Sentinel feat, but anything else might break through if the DM enjoys using swarms in their encounters. You might be better off with a Reach weapon so you can control more of the area around you in a 10ft radius rather than 5ft since it can be easily bypassed. There is a UA feat that perks it up from a d6 to a d8 including some adding benefit of taking a stance that if an enemy closes in, you have a free attack to hit them. The spear itself can be a bit of an iffy one. Even if an enemy makes it past you or maybe you're incapable of stopping a creature from moving towards a ranged ally you can at least use a reaction to put disadvantage on the attack roll using Protection.ĮDIT: Noting that you have to spend your reaction to either hit (or miss) a foe and stop them dead in their tracks because of Sentinel and not even allow them reaching your bros, I think going without shield might be even less viable than I thought. I personally think keeping the shield is a good idea. Firstly I recommend popping this in to the fighter forum unless a moderator doesn't mind leaving it in this category. This page was created in 2018 last modified on 14 April 2020.Monstrous Compendium Vol 3: Minecraft Creatures Lysi, Tombstone of a Thracian hoplite named Dionysius of Cardia Xanthus, Tomb of the Nereids, Relief of hoplites doing battleĪthens, Agora, Spartan shield, captured at Sphacteria If its allowed to compare war with sport: a hoplite battle was something like a "scrum" in a rugby match: both sides, armed with spears, tried to push over the enemy, and once a phalanx was victorious, the losses at the other side were extremely heavy, because the victors would use their swords to kill the defeated men. A phalanx was, therefore, very densely packed and could not easily turn to the left or right. note Įvery hoplite carried a large round shield which covered his own left side and the right side of the man to his left. Kiss'd close at every nod, so wedged they stood. The hairy crests of their resplendent casques Shield, helmet, man press'd helmet, man, and shield This equipment was called panoply their battle line is called a phalanx.ĭuring a battle, these heavily-armed soldiers, were standing in long, parallel lines, close to each other. They carried a great, heavy shield (the aspis), a helmet, armor, greaves, a sword, and a spear. The hoplites were the main soldiers of the Archaic and Classical Greek armies. Hoplites (Greek: Ὁπλιτης): ancient Greek soldiers, armed with spears and shields.
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